Horizont Computergrafik

Description

Horizont Computergrafik is a new games and interactive media studio from Berlin.

Inspired by the technological and cultural pioneering spirit in computer graphics and the demoscene of the 1980s and 90s, we are passionate about unique, deep and engaging interactive digital experiences that are informed by history but are quintessentially contemporary.

Its founder Luca is an art historian and software developer with a background in simulation- and visualization software.

Horizont Computergrafik is a member of
Saftladen Indie Games Collective Berlin.

Contact

Inquiries
mail@horizontcomputergrafik.com

Social Media
Rogue Voltage on Twitter
Horizont Computergrafik on Twitter


Rogue Voltage

Factsheet

Developer:
Horizont Computergrafik
Based in Berlin, Germany

Release date:
May 10th 2024

Platforms:
Rogue Voltage on Steam

Description

The engineering roguelike.

Rogue Voltage is a hybrid of roguelike deckbuilder and an automation game. Construct your own skills by wiring circuits. Zap monsters with crazy machines, trigger satisfying chain reactions, manipulate the timeline and try to get the power back on in a world in which time is out of joint.

The concept for the unique wiring mechanics is inspired by music production with modular synthesizers.

“Oldschool Final Fantasy, but you play it like a Zachtronics-style engineering puzzler.” (original game idea)

Rogue Voltage is the newest title in the portfolio of publisher IndieArk, after their recent roguelite successes Backpack Battles, Backpack Hero and Peglin.

The production of Rogue Voltage is supported by
Medienboard Berlin-Brandenburg.


Features

Wire Up The Modules

Construct your own skills by wiring together modules. Some generate energy, some amplify or store it and others turn it into effects. Build crazy machines to zap your enemies or conserve charge in batteries for moments of need.

Zap the Monsters

Every turn raises tactical challenges where to direct your energy: Into your blaster to harm the monsters? Into a decelerator to control the timeline? Should you crack a healing potion? Or do you store energy in a battery and prepare an even more ambitious move next turn?

Turn-Based with a (Time-)Twist

In this shattered world, cause and effect are out of joint. Master the art of Gravitonics to move turns forward or backward in time: Dodge volcano eruptions and lightning strikes, slip before your enemies or throw them into a devastating Grav-Spike.

Roguelike Progression

Your adventure leads you through a variety of biomes where tricky groups of enemies try to ruin your day. Compose and patch up your racks wisely to deal with procedurally generated and progressively dangerous threats.


Accolades


Reviews

  • "Maybe [I need] a time machine, so I can play Rogue Voltage for hours and hours and then go back in time to do some work. This is easily one of the best ideas for a game I've played so far this year"
    - Liam Dawe, Gaming on Linux
  • "The core of Rogue Voltage is making crazy machines that do weird stuff. How you do that is the cool part."
    - Jon Bolding, PC Gamer
  • "Seeing the electricity spark through the wires and watching each module kick into gear was super satisfying"
    - Rachel Watts, Thinky Games
  • "This roguelike deckbuilder has a great twist"
    - Graham Smith, Rock, Paper, Shotgun
  • "An extremely unusual take on the genre. [...] Mechanically interesting, and with a grungy palette-crushed look."
    - Dominic Tarason, PC Gamer

Rogue Voltage on Steam


Trailers

Rogue Voltage Trailer on Youtube

Rogue Voltage Trailer File

Download with right click -> Save Video as


Gameplay Videos


Images


Should you require more assets or have custom inquiries please reach out via e-mail or preferably in the Discord.

Credits

Luca Beisel
Design, Development & Direction

Carlos 'karvisprites' Moreno Tent
Character Pixel Art

Joseph-Paul 'h3xmode' Silipo
Environment Pixel Art

Jörg Reisig
Core Development

Hannes Börner
Core Development

Slade Stolar
Additional Writing & Modular Synthesizer Soundtrack

Jonas Schüler
Additional Sound Design

Tycho Terryn
Additional Development


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